What software are the devs using?
- Klokinator
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What software are the devs using?
I really liked the way Katawa Shoujo ran, the way you had multiple characters onscreen, the colored dialogue per character, things of that sort. So I was curious what VN software you guys were planning to use? Same as Katawa, something else, something entirely custom made?
www.youtube.com/watch?v=mXVrASqVlmk
Everyday I'm shufflin'.
Everyday I'm shufflin'.
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jarek56
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Re: What software are the devs using?
Darn good question. I'm curious about that too. KS did a fine job. I think Missing Stars will too, but it'd be nice to know.
- Hamadyne
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Re: What software are the devs using?
We are using a software engine called Ren'Py. It's fairly easy to use, especially since it runs off of Python. It's free and available on all operating systems!
Re: What software are the devs using?
As for the others:
Art - Photoshop, SAI, anything else the artists wish to use
Writing -Robotic Monkeys Humans
Music - I can't recall off the top of my head.
Art - Photoshop, SAI, anything else the artists wish to use
Writing -
Music - I can't recall off the top of my head.

"We are all born mad. Some remain so." - Estragon
- Worthington
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Re: What software are the devs using?
vis a vis KS was also a ren'py game, but Delta did some tinkering with the engine and stuff to make it custom.
TL;DR anything that was done in KS can be done in MS.
TL;DR anything that was done in KS can be done in MS.
* Worthington gay bashes Hamadyne
<Hamadyne>:<
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- MK.Mercury
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Re: What software are the devs using?
I can only speak for myself, but:Smokey wrote:Music - I can't recall off the top of my head.
-Sony Acid (my main production suite)
-Native Instruments Kontakt 5 (for sampling)
The rest is hardware
- Klokinator
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- Joined: Sat Apr 21, 2012 7:42 am
Re: What software are the devs using?
Okay great, now I'm really looking forward to it. I tried the Clannad VN, which I heard a lot of good things about, but the interface and the dialogue was not nearly as easy on the eyes as Katawa.
www.youtube.com/watch?v=mXVrASqVlmk
Everyday I'm shufflin'.
Everyday I'm shufflin'.
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jarek56
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Re: What software are the devs using?
Oh, yeah! I read their developer's thread about that! Trust me, a coding-freak I most certainly am NOT, but if your using the same general engine...godspeed, guys! Though doubtless you've already got enough people behind this already, if ever you need a tester (hint, hint.Worthington wrote:vis a vis KS was also a ren'py game, but Delta did some tinkering with the engine and stuff to make it custom.
TL;DR anything that was done in KS can be done in MS.
*coughs awkwardly* uh, so yeah, thanks for the really prompt answer!
Re: What software are the devs using?
Sooo, I finally got a new Laptop, so better late than never:
As a composer, I use a Macbook with Logic Pro 9 and the Logic Studio Suite for sampling and sequencing, a CME VX5 for MIDI support and D/A transforming and a Yamaha PSR 740 as an additional hardware sampler.
As a composer, I use a Macbook with Logic Pro 9 and the Logic Studio Suite for sampling and sequencing, a CME VX5 for MIDI support and D/A transforming and a Yamaha PSR 740 as an additional hardware sampler.
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jarek56
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Re: What software are the devs using?
Woo-HOO for hardware specifications whose import I can niether understand nor even read!Astartus wrote:Sooo, I finally got a new Laptop, so better late than never:
As a composer, I use a Macbook with Logic Pro 9 and the Logic Studio Suite for sampling and sequencing, a CME VX5 for MIDI support and D/A transforming and a Yamaha PSR 740 as an additional hardware sampler.
Thanks, Astartus, your stuff sounds scarily complex enough to impress me!
Re: What software are the devs using?
xD It's really not that complex. My Macbook has Logic Pro as a mixing software. CME VX5 is mainly a keyboard that also includes a MIDI interface and a D/A transformer (that is, you put analog signal in, digital USB signal comes out) and a small fader row; my Yamaha is a normal stage keyboard that I rigged up to the recording setup because the sounds in it are really really good. Sorry for techspeak, sometimes I forget not everyone understands my techmech mojo x3
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jarek56
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Re: What software are the devs using?
And you even take the time to patiently explain it to me!!!Astartus wrote:xD It's really not that complex. My Macbook has Logic Pro as a mixing software. CME VX5 is mainly a keyboard that also includes a MIDI interface and a D/A transformer (that is, you put analog signal in, digital USB signal comes out) and a small fader row; my Yamaha is a normal stage keyboard that I rigged up to the recording setup because the sounds in it are really really good. Sorry for techspeak, sometimes I forget not everyone understands my techmech mojo x3
But I DO understand the logic of your reply, and the general gist of it. So you literally hook up an electronic keyboard for sound recording? Cool...
Don't worry about techspeak, my friend, my dad is a SERIOUS AI Programmer. I mean, making LEARNING computers. They learn. They really do. It's SCARY. Mostly for analyzing financial markets, stocks, logistics of companies, etc. So I'm PRETTY used to serious Techno-Can, as I call it. Oh, and if ANYONE knows what pen-and-paper RPG "Techno-can" as a language comes from, give yourselves a cookie.
A direct USB conversion...so simple, so obvious, that it NEVER occured to me. Man, I NEED to get schooled.
- scopedknife
- Composer
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- Location: UK
Re: What software are the devs using?
I understood every word of itAstartus wrote:xD It's really not that complex. My Macbook has Logic Pro as a mixing software. CME VX5 is mainly a keyboard that also includes a MIDI interface and a D/A transformer (that is, you put analog signal in, digital USB signal comes out) and a small fader row; my Yamaha is a normal stage keyboard that I rigged up to the recording setup because the sounds in it are really really good. Sorry for techspeak, sometimes I forget not everyone understands my techmech mojo x3
Pretty decent! ^^
<alabaster> I don't like it that big.

Re: What software are the devs using?
I am using quite a few applications.
AutoCAD 2012
AutoCAD Architecture 2012
Autodesk Revit Architecture 2012
3D Studio MAX Design 2012
Google Sketchup 8 w/ Twilight Renderer
Adobe Photoshop CS5 (soon to be CS6 when I can get to it)
And other small programs here and there handling textures, light calculations, etc.
AutoCAD 2012
AutoCAD Architecture 2012
Autodesk Revit Architecture 2012
3D Studio MAX Design 2012
Google Sketchup 8 w/ Twilight Renderer
Adobe Photoshop CS5 (soon to be CS6 when I can get to it)
And other small programs here and there handling textures, light calculations, etc.
"They leave. Because they should, or they find someone else. And some of them...some of them, forget me. I suppose in the end....they break my heart." - Tenth Doctor talking about his companions.
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jarek56
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- Location: Somewhere in the hills of Washington...
Re: What software are the devs using?
OOoooh! More impressive sounding stuff I've NEVER worked with! But it DOES look serious...wait...AutoCAD...I've heard of that...damn...Wren wrote:I am using quite a few applications.
AutoCAD 2012
AutoCAD Architecture 2012
Autodesk Revit Architecture 2012
3D Studio MAX Design 2012
Google Sketchup 8 w/ Twilight Renderer
Adobe Photoshop CS5 (soon to be CS6 when I can get to it)
And other small programs here and there handling textures, light calculations, etc.
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jarek56
- Posts: 432
- Joined: Sat Apr 21, 2012 10:35 pm
- Location: Somewhere in the hills of Washington...
Re: What software are the devs using?
Thank goodness ONE of us did!scopedknife wrote: I understood every word of it![]()
Pretty decent! ^^
Re: What software are the devs using?
Are you using the 3d programs to make the perspectives poifect?

A few do actuallyjarek56 wrote: Thank goodness ONE of us did!(feels embarrassed)
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jarek56
- Posts: 432
- Joined: Sat Apr 21, 2012 10:35 pm
- Location: Somewhere in the hills of Washington...
Re: What software are the devs using?
Said the man with the Panzer Corps avatar. O_o ImpressiveILY wrote:Are you using the 3d programs to make the perspectives poifect?
A few do actuallyjarek56 wrote: Thank goodness ONE of us did!(feels embarrassed)
I figured. That's why I'm so embarrassed.
Re: What software are the devs using?
ILY wrote:Are you using the 3d programs to make the perspectives poifect?
A few do actuallyjarek56 wrote: Thank goodness ONE of us did!(feels embarrassed)
That and generate crisp lineart and textures.
"They leave. Because they should, or they find someone else. And some of them...some of them, forget me. I suppose in the end....they break my heart." - Tenth Doctor talking about his companions.
- EvilDragon
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- Joined: Wed Feb 15, 2012 5:00 am
- Location: Croatia
Re: What software are the devs using?
Not bad (even though I don't really like AppleAstartus wrote:Sooo, I finally got a new Laptop, so better late than never:
As a composer, I use a Macbook with Logic Pro 9 and the Logic Studio Suite for sampling and sequencing, a CME VX5 for MIDI support and D/A transforming and a Yamaha PSR 740 as an additional hardware sampler.
Kurzweil PC3K8
Yamaha AN1x
SM Pro V-Machine
Korg TR-Rack
Korg NS5R
Washburn EA20SDLK electroacoustic
BeyerDynamic DT-880 Pro headphones
Not in the picture:
PC desktop with Intel Q6600@2.4 GHz, 4 GB DDR2 RAM, gigabytes of samples (Komplete 8 installed with about 700 GB of libraries), and a lot of other softsynths.
Toshiba laptop with Intel i5@2.67 GHz, 8 GB DDR3 RAM.I'm not taxing it with sample libraries though (but softsynths, hell yes).
TC Electronic Impact Twin audio interface
Using REAPER 4 as my DAW of choice
...and no time to utilize all that (college, Kontakt scripting for cash, etc. >_<) Gotta keep working hard to get a whole new desktop, i7-3930K, Gigabyte motherboard, 24 GB DDR3, terabytes of HD space, etc... A long time coming!
P.S.: I'm not in the dev team so sorry for intruding ^^'